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March 2nd, 2010 - 12:00 PM § in Experience

Court in suspense

by Harry Milonas

If the premise of Ace Attorney Investigations doesn’t thrill you, the music will.

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February 25th, 2010 - 8:00 AM § in Culture, Game Design

A beginner’s guide to game genres

by Fraser Allison

There are a lot of ways to categorise videogames, but how do they work as an overall system? Do we need a Dewey Decimal Classification?


February 23rd, 2010 - 9:30 PM § in Culture, Experience

Learning from history

by Evan Stubbs

Just how important is it?


February 18th, 2010 - 6:20 AM § in Experience, Game Design

Gaming Pedigree: Five genre-defining adventure games

by Evan Stubbs

“Basic vocabulary” edition.


February 16th, 2010 - 7:14 PM § in Industry, News

Lies, damn lies, and statistics

by Evan Stubbs

Or, why reporters get a bad rap.


February 13th, 2010 - 12:45 PM § in Experience, Game Design

The significance of choice

by Fraser Allison

Games still struggle to offer players meaningful choices that enrich the story, rather than distract from it.


February 11th, 2010 - 8:00 AM § in Experience, Game Design

Narrative Excellence: Ultima VI

by Evan Stubbs

All ye who enter be warned; here be spoilers.