The Madonna, the Mother, and the Whore isn’t just a construct; it’s the explicit reality of the vox pop.
I have a very young daughter: every day I find myself spending more and more time thinking about how her life will turn out. The gap between the girl who hides under the stairs when we play hide and seek, calling out to me to make sure I know she’s hiding, and the woman she’ll become seems immense, but it grows shorter with every passing hour. And, regardless of what she wants to do when she grows up, the industry scares the hell out me.
Don’t kid yourself – women have it tough, regardless of whether you’re talking about journalism, design, or the broader industry. Assassin’s Creed was a game ripe for criticism; the design was repetitive, the mechanics were too simple, and the narrative was atrocious. And despite all those very obvious flaws, what did the Intarwebs focus on? Continue reading →