Posts Tagged: storytelling


5
Dec 09

Uncharted 2: Beyond ‘Cinematic’

Some games truly take advantage of the medium. Uncharted 2 is one of them.

Warning: This post contains intensely minor spoilers.

Many have described Uncharted 2 as ‘cinematic’ without actually qualifying what they mean. One might assume they’re insinuating that the game is perfect for watching while sitting back with a box of popcorn big enough to feed a developing nation. Or it could be that it looks great. I’m not quite sure. And I’m not clear whether those that use the term are either. If they’re referring to the game’s grand styling, which extends beyond its beautiful looks, then, for once, allusions to a scope as grand as cinema’s are warranted. But if it’s simply the cutscenes in isolation from the rest of the game that they’re focusing on, their view is incredibly myopic. Continue reading →