Posts Tagged: retro


14
Oct 10

Toddler Games: What we’re playing

It’s not easy being a three year-old. Your motor skills aren’t so hot, your attention span is fairly short, and your understanding of the world is still developing.

You’re not dumb though; you know what you enjoy.

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30
Sep 10

Why I’m making my kids play games

As strange as it may sound, getting my kids to play games is important to me. My daughter’s turning three early next year, my son’s newly born, and I’m already working out what we can play together. Does that make me a bad parent?

No. At least, I hope not.  And, here’s why.

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23
Feb 10

Learning from history

Just how important is it?

I’m an unabashed old fart; young to some, but increasingly decrepit in a gaming culture dominated by the sub-35 demographic. In my day, we argued about the relative benefits of Apple’s sixteen dithered colours over CGA’s four-colour palette. Well, not really – anyone with any brains knew that the Apple was better, even if it was frequently fuzzy as hell. Still, it was a simpler time. Games were normally built around a single mechanic; sometimes they even did it well! You could fit anywhere up to thirty games on a single 140KB floppy disk (back when they were still tangibly floppy!), and 640×480 was considered “hi-res”. Continue reading →


11
Feb 10

Narrative Excellence: Ultima VI

All ye who enter be warned; here be spoilers.

Most game-based storytelling is facile at best.  Be honest - we all know it’s true. But, not all – games do exist that stand on their own as examples of what the medium is capable of. Often, they’re no better than an average book or movie. Sometimes, thanks to their level of interaction, they’re incomparable. Irrespective, recognising them and learning from their strengths is important, as it’s the only way we’ll learn how to tell better stories.

Up until the half-baked (and too quickly shipped) Ultima VIII and Ultima IX, the Ultima series was arguably the RPG series by which all others were judged.  Even Final Fantasy, for all its mechanical variability, doesn’t come close – where Final Fantasy has fundamentally become three different games developed by three different teams released under the same banner and linked by chocobos, Ultima was one of the few series that managed to maintain plot, playstyle, and character continuity while still completely revamping and extending the engine between releases. Continue reading →


9
Feb 10

This is Week – Generous Edition

Giving, Remembering and Missing Out.

The Good

Games for Good

It’s a dangerous world out there. Not only is it filled with snakes, spiders and Steven Seagal, it’s also got a hefty population of grandparents with a seemingly endless supply of embroidered hankies to dish out at any present-giving opportunity. Like gift-laden suicide bombers, they lay in waiting, their payload dressed up as if it were just one of the many wrapped offerings under the Christmas tree. Maybe this is where the phrase it’s much better to give than to receive came from. It may be true when it comes to receiving gifts from the elderly, but it’s not always the case. The two can be equally gratifying, as OneBigGame have shown by allowing us to purchase Chime – developed by SingStar studio Zoë Mode – on Xbox Live Arcade. Not only does ‘sixty per cent or more’ (whatever that means) of your 400 MS points go towards kid related charities, but it’s also a fantastic game which mixes music and puzzles even better than Lumines did. It’s like paying to be part of a fun run for charity, only it’s actually fun. Continue reading →