
Games still struggle to offer players meaningful choices that enrich the story, rather than distract from it.
Hands up who has spent at least five minutes agonising over a decision in a game. Fifteen minutes? An hour?
It’s strange, isn’t it? Even when a choice has little or no impact on the rest of the game, it can still have plenty of emotional pull. We don’t want to get it wrong, especially if it affects other people – determining the fate of an NPC can drive a certain kind of gamer to insomnia and put a game on hold for days. Continue reading →
