Posts Tagged: creative design


23
Feb 10

Learning from history

Just how important is it?

I’m an unabashed old fart; young to some, but increasingly decrepit in a gaming culture dominated by the sub-35 demographic. In my day, we argued about the relative benefits of Apple’s sixteen dithered colours over CGA’s four-colour palette. Well, not really – anyone with any brains knew that the Apple was better, even if it was frequently fuzzy as hell. Still, it was a simpler time. Games were normally built around a single mechanic; sometimes they even did it well! You could fit anywhere up to thirty games on a single 140KB floppy disk (back when they were still tangibly floppy!), and 640×480 was considered “hi-res”. Continue reading →