If 2007 was the year of first person, then 2009 was the year of third person. A simple, and accurate equation, but it is more complex than all that.
Posts Tagged ‘Arkham Asylum’
October 16th, 2009 - 5:43 PM § in Experience, Game Design
Arkham Asylum, and the space of traumatic memory
Batman: Arkham Asylum holds many surprises. But most surprising of all is its thematisation of trauma.