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	<title>Comments for RedKingsDream</title>
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	<link>http://redkingsdream.com</link>
	<description>reflective musings and retrospective mutterings</description>
	<lastBuildDate>Thu, 11 Mar 2010 16:47:14 +0000</lastBuildDate>
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		<title>Comment on Court in suspense by Kirk Hamilton</title>
		<link>http://redkingsdream.com/2010/03/court-in-suspense/comment-page-1/#comment-178</link>
		<dc:creator>Kirk Hamilton</dc:creator>
		<pubDate>Thu, 11 Mar 2010 16:47:14 +0000</pubDate>
		<guid isPermaLink="false">http://redkingsdream.com/?p=1073#comment-178</guid>
		<description>Okay! I had some free time yesterday, so I went ahead and recorded my own version of Maya&#039;s Theme. I also edited in some screenshots and fan art from the game, and it actually came together into quite the epic tribute video.

I wrote it up (with embedded video) &lt;a href=&quot;http://www.gamermelodico.com/2010/03/lovely-music-of-phoenix-wright.html&quot; rel=&quot;nofollow&quot;&gt;here&lt;/a&gt;, and the YouTube video alone is &lt;a href=&quot;http://www.youtube.com/watch?v=NAm71NWtHsQ&quot; rel=&quot;nofollow&quot;&gt;here.&lt;/a&gt;

Cheers, Harry, thanks for reminding me how much I love this music. :D</description>
		<content:encoded><![CDATA[<p>Okay! I had some free time yesterday, so I went ahead and recorded my own version of Maya&#8217;s Theme. I also edited in some screenshots and fan art from the game, and it actually came together into quite the epic tribute video.</p>
<p>I wrote it up (with embedded video) <a href="http://www.gamermelodico.com/2010/03/lovely-music-of-phoenix-wright.html" rel="nofollow">here</a>, and the YouTube video alone is <a href="http://www.youtube.com/watch?v=NAm71NWtHsQ" rel="nofollow">here.</a></p>
<p>Cheers, Harry, thanks for reminding me how much I love this music. <img src='http://redkingsdream.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>Comment on Court in suspense by Kirk Hamilton</title>
		<link>http://redkingsdream.com/2010/03/court-in-suspense/comment-page-1/#comment-177</link>
		<dc:creator>Kirk Hamilton</dc:creator>
		<pubDate>Wed, 10 Mar 2010 17:28:14 +0000</pubDate>
		<guid isPermaLink="false">http://redkingsdream.com/?p=1073#comment-177</guid>
		<description>Thanks for those links, Harry! I browsed the (considerable) amount of PW music on YouTube and found my favorite - what I had been thinking of as the &quot;Fey Sisters&quot; theme is the &lt;a&gt;Turnabout Sisters&#039; Theme/&lt;/a&gt;.

I just might have to record my own instrumental version or something... I love the sparkly countermelodies, and that victorious build at 0:46. At the end of the first PW, it played all through the credits/epilogue, and I don&#039;t think another game has made me smile for such an extended period of time. 

Cheers!</description>
		<content:encoded><![CDATA[<p>Thanks for those links, Harry! I browsed the (considerable) amount of PW music on YouTube and found my favorite &#8211; what I had been thinking of as the &#8220;Fey Sisters&#8221; theme is the <a>Turnabout Sisters&#8217; Theme/</a>.</p>
<p>I just might have to record my own instrumental version or something&#8230; I love the sparkly countermelodies, and that victorious build at 0:46. At the end of the first PW, it played all through the credits/epilogue, and I don&#8217;t think another game has made me smile for such an extended period of time. </p>
<p>Cheers!</p>
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		<title>Comment on Court in suspense by Alex R</title>
		<link>http://redkingsdream.com/2010/03/court-in-suspense/comment-page-1/#comment-176</link>
		<dc:creator>Alex R</dc:creator>
		<pubDate>Tue, 09 Mar 2010 03:47:26 +0000</pubDate>
		<guid isPermaLink="false">http://redkingsdream.com/?p=1073#comment-176</guid>
		<description>Great post, and so true--the Ace Attorney games are the one series that I simply can&#039;t stand to play muted.  It&#039;s just so much more exciting with the music.  And the series is just delightful as a whole, definitely among my favorites.</description>
		<content:encoded><![CDATA[<p>Great post, and so true&#8211;the Ace Attorney games are the one series that I simply can&#8217;t stand to play muted.  It&#8217;s just so much more exciting with the music.  And the series is just delightful as a whole, definitely among my favorites.</p>
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		<title>Comment on Court in suspense by Harry Milonas</title>
		<link>http://redkingsdream.com/2010/03/court-in-suspense/comment-page-1/#comment-175</link>
		<dc:creator>Harry Milonas</dc:creator>
		<pubDate>Mon, 08 Mar 2010 09:47:14 +0000</pubDate>
		<guid isPermaLink="false">http://redkingsdream.com/?p=1073#comment-175</guid>
		<description>Cheers for the feedback, Kirk.

You&#039;ve actually worded my sentiments on the insular nature of the &lt;i&gt;Ace Attorney&lt;/i&gt; series&#039; storyline better than I could have. I totally agree: new players may very well jump into any of the games and enjoy themselves, but they&#039;ll undoubtedly feel like an outsider, trying to appreciate even a fraction of the persistent world elements Capcom expands between each entry.

It&#039;s also funny you should mention the &lt;a href=&quot;http://aceattorney.wikia.com/wiki/Blue_Badger&quot; rel=&quot;nofollow&quot;&gt;Blue Badger&lt;/a&gt;, as you&#039;ll be seeing a lot more of the creepy thing in one of &lt;i&gt;Ace Attorney Investigations&#039;&lt;/i&gt; later cases ... but I&#039;ve already said too much!

It&#039;d be great to read your own writing on &quot;Suspense&quot;, &lt;a href=&quot;http://www.youtube.com/watch?v=lULkKtSbeZA&quot; rel=&quot;nofollow&quot;&gt;&quot;Won the Lawsuit! ~ First Victory&quot;&lt;/a&gt; (is that the triumphant Fey theme you&#039;re thinking of?), or any of the other countless fantastic musical numbers of the &lt;i&gt;Ace Attorney&lt;/i&gt; games.</description>
		<content:encoded><![CDATA[<p>Cheers for the feedback, Kirk.</p>
<p>You&#8217;ve actually worded my sentiments on the insular nature of the <i>Ace Attorney</i> series&#8217; storyline better than I could have. I totally agree: new players may very well jump into any of the games and enjoy themselves, but they&#8217;ll undoubtedly feel like an outsider, trying to appreciate even a fraction of the persistent world elements Capcom expands between each entry.</p>
<p>It&#8217;s also funny you should mention the <a href="http://aceattorney.wikia.com/wiki/Blue_Badger" rel="nofollow">Blue Badger</a>, as you&#8217;ll be seeing a lot more of the creepy thing in one of <i>Ace Attorney Investigations&#8217;</i> later cases &#8230; but I&#8217;ve already said too much!</p>
<p>It&#8217;d be great to read your own writing on &#8220;Suspense&#8221;, <a href="http://www.youtube.com/watch?v=lULkKtSbeZA" rel="nofollow">&#8220;Won the Lawsuit! ~ First Victory&#8221;</a> (is that the triumphant Fey theme you&#8217;re thinking of?), or any of the other countless fantastic musical numbers of the <i>Ace Attorney</i> games.</p>
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		<title>Comment on Court in suspense by Kirk Hamilton</title>
		<link>http://redkingsdream.com/2010/03/court-in-suspense/comment-page-1/#comment-174</link>
		<dc:creator>Kirk Hamilton</dc:creator>
		<pubDate>Sun, 07 Mar 2010 18:53:01 +0000</pubDate>
		<guid isPermaLink="false">http://redkingsdream.com/?p=1073#comment-174</guid>
		<description>&quot;Playing through each Ace Attorney title released thus far first (in order) is an understandably daunting requirement.&quot;

Unbelievably enough, I actually DID this like a year ago... woah.  It took a long time, and I didn&#039;t play Apollo Justice, but man, was it worth it. I&#039;ve got a lot of favorite games, but I think that Phoenix Wright is my favorite franchise.

It&#039;s partly due to the insane number of callbacks - I&#039;m not far into Miles Edgeworth, but already I&#039;m seeing so many great references to past games. My favorite so far is the t-shirt that Maggey was wearing in the first case. It was that horrible mascot that Gumshoe made in (maybe the bonus case from the first Ace Attorney?)  It cracked me up.

But man, that is some insular humor. Newcomers might like the game, but won&#039;t get half of the richness of the PW world.

Anyhow, I really just wanted to say that I totally agree about the music, particularly &quot;Suspense.&quot; I was actually planning on recording it and writing about it myself... it&#039;s such a great piece of game music, and deserves to be recognized for all the reasons you say.

I really like all of the music from the Ace Attorney games, but that one, as well as what I think of as the &quot;Fey Theme&quot; from the first game (the victorious music with the super triumphant build-up just before the repeat), are my two favorites.

Looking forward to seeing Miles through this latest adventure!</description>
		<content:encoded><![CDATA[<p>&#8220;Playing through each Ace Attorney title released thus far first (in order) is an understandably daunting requirement.&#8221;</p>
<p>Unbelievably enough, I actually DID this like a year ago&#8230; woah.  It took a long time, and I didn&#8217;t play Apollo Justice, but man, was it worth it. I&#8217;ve got a lot of favorite games, but I think that Phoenix Wright is my favorite franchise.</p>
<p>It&#8217;s partly due to the insane number of callbacks &#8211; I&#8217;m not far into Miles Edgeworth, but already I&#8217;m seeing so many great references to past games. My favorite so far is the t-shirt that Maggey was wearing in the first case. It was that horrible mascot that Gumshoe made in (maybe the bonus case from the first Ace Attorney?)  It cracked me up.</p>
<p>But man, that is some insular humor. Newcomers might like the game, but won&#8217;t get half of the richness of the PW world.</p>
<p>Anyhow, I really just wanted to say that I totally agree about the music, particularly &#8220;Suspense.&#8221; I was actually planning on recording it and writing about it myself&#8230; it&#8217;s such a great piece of game music, and deserves to be recognized for all the reasons you say.</p>
<p>I really like all of the music from the Ace Attorney games, but that one, as well as what I think of as the &#8220;Fey Theme&#8221; from the first game (the victorious music with the super triumphant build-up just before the repeat), are my two favorites.</p>
<p>Looking forward to seeing Miles through this latest adventure!</p>
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		<title>Comment on Boring Art, Boring Debates by A beginner’s guide to game genres &#124; RedKingsDream</title>
		<link>http://redkingsdream.com/2009/10/boring-art-boring-debates/comment-page-1/#comment-172</link>
		<dc:creator>A beginner’s guide to game genres &#124; RedKingsDream</dc:creator>
		<pubDate>Thu, 25 Feb 2010 11:26:47 +0000</pubDate>
		<guid isPermaLink="false">http://redkingsdream.com/?p=20#comment-172</guid>
		<description>[...] content with arguing about whether games can be art, many gamers demand clarity on exactly which games are art and which aren’t. Needless to say, [...]</description>
		<content:encoded><![CDATA[<p>[...] content with arguing about whether games can be art, many gamers demand clarity on exactly which games are art and which aren’t. Needless to say, [...]</p>
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		<title>Comment on A beginner’s guide to game genres by Evan Stubbs</title>
		<link>http://redkingsdream.com/2010/02/a-beginner%e2%80%99s-guide-to-game-genres/comment-page-1/#comment-171</link>
		<dc:creator>Evan Stubbs</dc:creator>
		<pubDate>Wed, 24 Feb 2010 23:57:20 +0000</pubDate>
		<guid isPermaLink="false">http://redkingsdream.com/?p=1018#comment-171</guid>
		<description>That&#039;s a pretty tight list - I&#039;ve been running through examples in my head to try and find gaps in it without much luck. However, I&#039;d argue that the indie vs. major distinction is a proxy, not the actual distinction; it&#039;s more a two dimensional measure of traditionalist vs. non-traditionalist and focused vs. non-focused.  Indie developers are often budget constrained - to succeed, they can&#039;t overspend and, at the same time, they need to differentiate themselves from what&#039;s out there.

In practice, that often means being more experimental and nailing one, maybe two mechanics.  &quot;Indie&quot; is a nice shorthand for describing those characteristics (as most Indie developers do follow that model), but it isn&#039;t exclusive - Namco and Taito have quite a few &quot;Indie&quot;-style games (such as &lt;em&gt;Pacman CE&lt;/em&gt; and &lt;em&gt;Space Invaders Extreme&lt;/em&gt;) and even &lt;em&gt;Chime&lt;/em&gt; would be considered a great Indie game were it not released by a prominent studio.</description>
		<content:encoded><![CDATA[<p>That&#8217;s a pretty tight list &#8211; I&#8217;ve been running through examples in my head to try and find gaps in it without much luck. However, I&#8217;d argue that the indie vs. major distinction is a proxy, not the actual distinction; it&#8217;s more a two dimensional measure of traditionalist vs. non-traditionalist and focused vs. non-focused.  Indie developers are often budget constrained &#8211; to succeed, they can&#8217;t overspend and, at the same time, they need to differentiate themselves from what&#8217;s out there.</p>
<p>In practice, that often means being more experimental and nailing one, maybe two mechanics.  &#8220;Indie&#8221; is a nice shorthand for describing those characteristics (as most Indie developers do follow that model), but it isn&#8217;t exclusive &#8211; Namco and Taito have quite a few &#8220;Indie&#8221;-style games (such as <em>Pacman CE</em> and <em>Space Invaders Extreme</em>) and even <em>Chime</em> would be considered a great Indie game were it not released by a prominent studio.</p>
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		<title>Comment on This is Week &#8211; Generous Edition by Fraser</title>
		<link>http://redkingsdream.com/2010/02/this-is-week-generous-edition/comment-page-1/#comment-164</link>
		<dc:creator>Fraser</dc:creator>
		<pubDate>Wed, 10 Feb 2010 13:51:59 +0000</pubDate>
		<guid isPermaLink="false">http://redkingsdream.com/?p=898#comment-164</guid>
		<description>I can second Tristan&#039;s verdict on &lt;i&gt;Chime&lt;/i&gt;. Whether you want to help kid&#039;s charities or you hate children and enjoy their suffering, &lt;i&gt;Chime&lt;/i&gt; is worth your eight-ish dollars. It makes me want to say really obnoxious things like &quot;&lt;i&gt;Tetris&lt;/i&gt; for 2010!&quot;</description>
		<content:encoded><![CDATA[<p>I can second Tristan&#8217;s verdict on <i>Chime</i>. Whether you want to help kid&#8217;s charities or you hate children and enjoy their suffering, <i>Chime</i> is worth your eight-ish dollars. It makes me want to say really obnoxious things like &#8220;<i>Tetris</i> for 2010!&#8221;</p>
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		<title>Comment on This is Week &#8211; Generous Edition by Evan Stubbs</title>
		<link>http://redkingsdream.com/2010/02/this-is-week-generous-edition/comment-page-1/#comment-163</link>
		<dc:creator>Evan Stubbs</dc:creator>
		<pubDate>Tue, 09 Feb 2010 23:18:35 +0000</pubDate>
		<guid isPermaLink="false">http://redkingsdream.com/?p=898#comment-163</guid>
		<description>&lt;i&gt;VistaPro&lt;/i&gt; and &lt;i&gt;El-Fish&lt;/i&gt; were &#039;da  bomb back in the day when it came to realistic graphics.  Of course, it took &lt;i&gt;El-Fish&lt;/i&gt; around 4 hours to create the keyframe animations for a single fish on my 386 and I&#039;d normally leave &lt;i&gt;VisaPro&lt;/i&gt; running for around 24 hours to generate a decent landscape ... ah, how times have changed.

I can spend hours looking over old games.  It&#039;s probably why I spend so much on Steam - irrespective of whether I&#039;m ever actually going to play them, I want them.  I need them!</description>
		<content:encoded><![CDATA[<p><i>VistaPro</i> and <i>El-Fish</i> were &#8216;da  bomb back in the day when it came to realistic graphics.  Of course, it took <i>El-Fish</i> around 4 hours to create the keyframe animations for a single fish on my 386 and I&#8217;d normally leave <i>VisaPro</i> running for around 24 hours to generate a decent landscape &#8230; ah, how times have changed.</p>
<p>I can spend hours looking over old games.  It&#8217;s probably why I spend so much on Steam &#8211; irrespective of whether I&#8217;m ever actually going to play them, I want them.  I need them!</p>
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		<title>Comment on Streamed games &#8211; hype or hope? by Evan Stubbs</title>
		<link>http://redkingsdream.com/2010/02/streamed-games-hype-or-hope/comment-page-1/#comment-162</link>
		<dc:creator>Evan Stubbs</dc:creator>
		<pubDate>Tue, 09 Feb 2010 02:09:07 +0000</pubDate>
		<guid isPermaLink="false">http://redkingsdream.com/?p=780#comment-162</guid>
		<description>I think you&#039;ve hit it - ironically, I think the biggest opportunity is actually in the expanded market, not in the core market.  I don&#039;t think OnLive understands this; effectively, they&#039;re competing against Sony and Microsoft.  I can only assume that they&#039;re hoping they&#039;ll be bought out, as there&#039;s no way they&#039;ll be able to compete.  I mean, Sony and Microsoft haven&#039;t even made a return yet this generation!

Here&#039;s my offbeat prediction for the week - OnLive is going to get bought by someone like PopCap.  Don&#039;t think of it as a console, think of it as an alternative (and cheap) distribution channel.  Because the processing requirements are low, the incremental cost of computation in the serverfarm is also low.  Latency isn&#039;t a huge issue so they can create a more regionalised approach with their datacentres.  And, if they use a subscription model in conjunction with someone like Big Fish (who release a game every day), they&#039;ve got a watertight value proposition.

Unlike others, I&#039;m not so worried about the lack of physical goods - the number of collectors are very small.  Think how many people subscribe to cable and you&#039;re onto a good indication about how much the majority of people care about &quot;owning&quot; their digital entertainment.  It&#039;s a different model and lends itself more to subscription, but it&#039;s the future for the extended market (even if it&#039;s simply more of a leasing or check-in / check-out model).</description>
		<content:encoded><![CDATA[<p>I think you&#8217;ve hit it &#8211; ironically, I think the biggest opportunity is actually in the expanded market, not in the core market.  I don&#8217;t think OnLive understands this; effectively, they&#8217;re competing against Sony and Microsoft.  I can only assume that they&#8217;re hoping they&#8217;ll be bought out, as there&#8217;s no way they&#8217;ll be able to compete.  I mean, Sony and Microsoft haven&#8217;t even made a return yet this generation!</p>
<p>Here&#8217;s my offbeat prediction for the week &#8211; OnLive is going to get bought by someone like PopCap.  Don&#8217;t think of it as a console, think of it as an alternative (and cheap) distribution channel.  Because the processing requirements are low, the incremental cost of computation in the serverfarm is also low.  Latency isn&#8217;t a huge issue so they can create a more regionalised approach with their datacentres.  And, if they use a subscription model in conjunction with someone like Big Fish (who release a game every day), they&#8217;ve got a watertight value proposition.</p>
<p>Unlike others, I&#8217;m not so worried about the lack of physical goods &#8211; the number of collectors are very small.  Think how many people subscribe to cable and you&#8217;re onto a good indication about how much the majority of people care about &#8220;owning&#8221; their digital entertainment.  It&#8217;s a different model and lends itself more to subscription, but it&#8217;s the future for the extended market (even if it&#8217;s simply more of a leasing or check-in / check-out model).</p>
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