<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments for RedKingsDream</title>
	<atom:link href="http://redkingsdream.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://redkingsdream.com</link>
	<description>reflective musings and retrospective mutterings</description>
	<lastBuildDate>Thu, 05 Jan 2012 20:00:44 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
	<item>
		<title>Comment on Learning from history by SEO Services Glasgow</title>
		<link>http://redkingsdream.com/2010/02/learning-from-history/comment-page-1/#comment-1033</link>
		<dc:creator>SEO Services Glasgow</dc:creator>
		<pubDate>Thu, 05 Jan 2012 20:00:44 +0000</pubDate>
		<guid isPermaLink="false">http://redkingsdream.com/?p=998#comment-1033</guid>
		<description>Can&#039;t believe you bothered writing this, though I have heard that,  &quot;The important thing is this to be able at any moment to sacrifice what we are for what we could become..&quot;.</description>
		<content:encoded><![CDATA[<p>Can&#8217;t believe you bothered writing this, though I have heard that,  &#8220;The important thing is this to be able at any moment to sacrifice what we are for what we could become..&#8221;.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Best Videogame Podcasts: a Primer by Dx</title>
		<link>http://redkingsdream.com/2010/06/the-best-videogame-podcasts-a-primer/comment-page-1/#comment-1025</link>
		<dc:creator>Dx</dc:creator>
		<pubDate>Fri, 28 Oct 2011 05:32:55 +0000</pubDate>
		<guid isPermaLink="false">http://redkingsdream.com/?p=1671#comment-1025</guid>
		<description>Oh yeah keywords: 321show ep1.

and apols to anyone who reads i thought this was a private message, ah well.</description>
		<content:encoded><![CDATA[<p>Oh yeah keywords: 321show ep1.</p>
<p>and apols to anyone who reads i thought this was a private message, ah well.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Best Videogame Podcasts: a Primer by Dx</title>
		<link>http://redkingsdream.com/2010/06/the-best-videogame-podcasts-a-primer/comment-page-1/#comment-1024</link>
		<dc:creator>Dx</dc:creator>
		<pubDate>Fri, 28 Oct 2011 05:31:06 +0000</pubDate>
		<guid isPermaLink="false">http://redkingsdream.com/?p=1671#comment-1024</guid>
		<description>Hey man, just wondering if this sort of vod floats yur boat, we&#039;re calling it the 321 show and yeah it&#039;s animated and edited.

If you get past 2 minutes you&#039;ll know if you like or not.

We&#039;re 5 seperate dudes all involved in gaming on some level and came together to do a night of podd&#039;n then Dan said he would animate and bang like that we have a sembelance of a show..

would be indebted for any advice, though we know we already suck:)</description>
		<content:encoded><![CDATA[<p>Hey man, just wondering if this sort of vod floats yur boat, we&#8217;re calling it the 321 show and yeah it&#8217;s animated and edited.</p>
<p>If you get past 2 minutes you&#8217;ll know if you like or not.</p>
<p>We&#8217;re 5 seperate dudes all involved in gaming on some level and came together to do a night of podd&#8217;n then Dan said he would animate and bang like that we have a sembelance of a show..</p>
<p>would be indebted for any advice, though we know we already suck:)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Why Cow Clicker Isn&#8217;t Exploiting You Enough by olaf</title>
		<link>http://redkingsdream.com/2010/08/why-cow-clicker-isnt-exploiting-you-enough/comment-page-1/#comment-1017</link>
		<dc:creator>olaf</dc:creator>
		<pubDate>Thu, 30 Jun 2011 12:54:32 +0000</pubDate>
		<guid isPermaLink="false">http://redkingsdream.com/?p=1882#comment-1017</guid>
		<description>Hey guys, I am like 1 year late but just found this post and felt compelled to reply. Leaving all academic pedantry aside, I guess it boils down to Farmville being a shitty product. Good. People like shitty products, otherwise bigmac© would not exist. Why do academics feel entitled to tell people what to like or not? Of course Zynga is capitalising on a bunch of losers who have nothing better to do with their lives, but so many other corps worldwide and perhaps, just perhaps, they also capitalise on pedantic academics like, well, you get the idea...</description>
		<content:encoded><![CDATA[<p>Hey guys, I am like 1 year late but just found this post and felt compelled to reply. Leaving all academic pedantry aside, I guess it boils down to Farmville being a shitty product. Good. People like shitty products, otherwise bigmac© would not exist. Why do academics feel entitled to tell people what to like or not? Of course Zynga is capitalising on a bunch of losers who have nothing better to do with their lives, but so many other corps worldwide and perhaps, just perhaps, they also capitalise on pedantic academics like, well, you get the idea&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Doing things with critics by Matthew Barton</title>
		<link>http://redkingsdream.com/2011/05/doing-things-with-critics/comment-page-1/#comment-1016</link>
		<dc:creator>Matthew Barton</dc:creator>
		<pubDate>Tue, 21 Jun 2011 09:16:03 +0000</pubDate>
		<guid isPermaLink="false">http://redkingsdream.com/?p=2490#comment-1016</guid>
		<description>The purpose of criticism is to extract truths out of the piece of work.  Be it Moral, Practical, Negative, Constructive, Scientific, etc... Good criticism to me shows these truths in a clearer light on established truths within the work and/or shines a new light on previously unseen truths about the piece of work to others.
 
As art is intrinsically subjective by its very nature, the ability to critique it requires a level creativity ability to show their interpretation of the work. It&#039;s in situations like this that a critic can become a artist himself, yet more often then not a good critic&#039;s work gets overshadowed by the original work as that is generally the main focus of the critique, and few critics and critiques gain as high a appreciation in their own right compared to the original artist. If given this premise, to quantify the art of criticism to the scientific method as Daniel Cook seems to want to do, will almost certainly restrict the way we as a culture look at games. Scientific approaches are as valid as any other but it&#039;s ability to produce measureable results within it&#039;s own paradigm can be blinding to the awareness and creation of new paradigms of thinking in reference to the medium.

The approach Cook may provide more value then other methods given the mechanical nature of video games, but people must always be wary looking at the world in absolutes, i could be wrong but it is this idea i think you are trying to get across and the idea i agree with.  

Extremely interesting articles from both of you Daniels.</description>
		<content:encoded><![CDATA[<p>The purpose of criticism is to extract truths out of the piece of work.  Be it Moral, Practical, Negative, Constructive, Scientific, etc&#8230; Good criticism to me shows these truths in a clearer light on established truths within the work and/or shines a new light on previously unseen truths about the piece of work to others.</p>
<p>As art is intrinsically subjective by its very nature, the ability to critique it requires a level creativity ability to show their interpretation of the work. It&#8217;s in situations like this that a critic can become a artist himself, yet more often then not a good critic&#8217;s work gets overshadowed by the original work as that is generally the main focus of the critique, and few critics and critiques gain as high a appreciation in their own right compared to the original artist. If given this premise, to quantify the art of criticism to the scientific method as Daniel Cook seems to want to do, will almost certainly restrict the way we as a culture look at games. Scientific approaches are as valid as any other but it&#8217;s ability to produce measureable results within it&#8217;s own paradigm can be blinding to the awareness and creation of new paradigms of thinking in reference to the medium.</p>
<p>The approach Cook may provide more value then other methods given the mechanical nature of video games, but people must always be wary looking at the world in absolutes, i could be wrong but it is this idea i think you are trying to get across and the idea i agree with.  </p>
<p>Extremely interesting articles from both of you Daniels.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on RKD on&#8230; 2010: Part 5 &#8211; Dealing with death by Matthew Barton</title>
		<link>http://redkingsdream.com/2011/01/rkd-on-2010-part-5-dealing-with-death/comment-page-1/#comment-1015</link>
		<dc:creator>Matthew Barton</dc:creator>
		<pubDate>Tue, 21 Jun 2011 05:45:55 +0000</pubDate>
		<guid isPermaLink="false">http://redkingsdream.com/?p=2234#comment-1015</guid>
		<description>Even the &#039;retry&#039; screens are starting to get played around with, the best example i have seen was 2009&#039;s Batman: Arkham Asylum. You would get a different &#039;retry&#039; spiel depend on which boss you faced.</description>
		<content:encoded><![CDATA[<p>Even the &#8216;retry&#8217; screens are starting to get played around with, the best example i have seen was 2009&#8242;s Batman: Arkham Asylum. You would get a different &#8216;retry&#8217; spiel depend on which boss you faced.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Best Videogame Podcasts: a Primer by Southern</title>
		<link>http://redkingsdream.com/2010/06/the-best-videogame-podcasts-a-primer/comment-page-1/#comment-1010</link>
		<dc:creator>Southern</dc:creator>
		<pubDate>Sun, 29 May 2011 23:25:14 +0000</pubDate>
		<guid isPermaLink="false">http://redkingsdream.com/?p=1671#comment-1010</guid>
		<description>I&#039;ve been listening to the Eat Gamer Show on itunes for a while now and it&#039;s very informative.

The host is kind of like a video games speculator and the show is brief enough that I can finish a whole episode on my half hour commute to work.

He&#039;s also on web at eatgamer.com but mostly uses the site to notify people of new shows.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been listening to the Eat Gamer Show on itunes for a while now and it&#8217;s very informative.</p>
<p>The host is kind of like a video games speculator and the show is brief enough that I can finish a whole episode on my half hour commute to work.</p>
<p>He&#8217;s also on web at eatgamer.com but mostly uses the site to notify people of new shows.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Doing things with critics by Danc</title>
		<link>http://redkingsdream.com/2011/05/doing-things-with-critics/comment-page-1/#comment-1002</link>
		<dc:creator>Danc</dc:creator>
		<pubDate>Mon, 09 May 2011 18:09:35 +0000</pubDate>
		<guid isPermaLink="false">http://redkingsdream.com/?p=2490#comment-1002</guid>
		<description>Please, call me Daniel. :-) 

You&#039;ve stated my process quite accurately.   There are minor quibbles but I appreciate that you engaged with ideas instead of language alone.  

To give a bit of history from a self declared empiricist&#039;s point of view:  
- My first draft was a functional failure because the majority of reader got caught up in the language.  The ideas I cared about expressing got swamped by the emotional outburst. 
- Many of my readers have been developers.  I did not identify the audience nor the rapidity with which they would post full length rebuttals.  (Weekends are usually pretty mellow)  My mistake.
- So I spent Sunday as previously planned reworking the essay to state the core concept more effectively.  Not the best situation, but better than having a poorly constructed piece of writing doing more harm than good. 

There is still work to be done.  My examples of writing I enjoy could be broader. Once the silly &#039;only developers can write about games&#039; mutant meme dies down, I&#039;m sure there will be further insightful comments to integrate or clarify. 

BTW, I completely understand where Jonathan is coming from.  :-)

take care
Danc.</description>
		<content:encoded><![CDATA[<p>Please, call me Daniel. <img src='http://redkingsdream.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />  </p>
<p>You&#8217;ve stated my process quite accurately.   There are minor quibbles but I appreciate that you engaged with ideas instead of language alone.  </p>
<p>To give a bit of history from a self declared empiricist&#8217;s point of view:<br />
- My first draft was a functional failure because the majority of reader got caught up in the language.  The ideas I cared about expressing got swamped by the emotional outburst.<br />
- Many of my readers have been developers.  I did not identify the audience nor the rapidity with which they would post full length rebuttals.  (Weekends are usually pretty mellow)  My mistake.<br />
- So I spent Sunday as previously planned reworking the essay to state the core concept more effectively.  Not the best situation, but better than having a poorly constructed piece of writing doing more harm than good. </p>
<p>There is still work to be done.  My examples of writing I enjoy could be broader. Once the silly &#8216;only developers can write about games&#8217; mutant meme dies down, I&#8217;m sure there will be further insightful comments to integrate or clarify. </p>
<p>BTW, I completely understand where Jonathan is coming from.  <img src='http://redkingsdream.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>take care<br />
Danc.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Doing things with critics by Ben Abraham</title>
		<link>http://redkingsdream.com/2011/05/doing-things-with-critics/comment-page-1/#comment-1001</link>
		<dc:creator>Ben Abraham</dc:creator>
		<pubDate>Mon, 09 May 2011 09:43:58 +0000</pubDate>
		<guid isPermaLink="false">http://redkingsdream.com/?p=2490#comment-1001</guid>
		<description>Latour is my favourite respector of &quot;the complexity of problems&quot; and so, by extension, my favourite critic!</description>
		<content:encoded><![CDATA[<p>Latour is my favourite respector of &#8220;the complexity of problems&#8221; and so, by extension, my favourite critic!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Doing things with critics by Mr Ak</title>
		<link>http://redkingsdream.com/2011/05/doing-things-with-critics/comment-page-1/#comment-1000</link>
		<dc:creator>Mr Ak</dc:creator>
		<pubDate>Mon, 09 May 2011 08:29:35 +0000</pubDate>
		<guid isPermaLink="false">http://redkingsdream.com/?p=2490#comment-1000</guid>
		<description>I just wish the original criticism was more valid, or at least more useful.

It&#039;s a shame, really, as it&#039;s generating some well-argued feedback.</description>
		<content:encoded><![CDATA[<p>I just wish the original criticism was more valid, or at least more useful.</p>
<p>It&#8217;s a shame, really, as it&#8217;s generating some well-argued feedback.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

