Industry


14
Aug 10

Why Cow Clicker Isn’t Exploiting You Enough

Cow Sign by mrbill on Flickr

When Ian Bogost launched Cow Clicker, he intended it to be a satire of social games like Farmville, a demonstration of what’s wrong with them in the form of a working model. Cow Clicker may be taking off, by hooking critics of social gaming into clicking their cows daily, even if (as many protest) only ironically, but I’d argue that Cow Clicker is somewhat flawed. As a critique of social games, Cow Clicker has some huge, gaping holes in its working model. Why? Because it’s not exploiting its players enough.

Now, to explain what I mean, I’m going to make an argument about social games, and the way they work. But it’s important to note that I’m talking here about one particular type of social gaming. Games that fit this mould are reasonably identifiable (free to play, minimal free content, paid content gives game advantages, etc.) and if you’re not doing social games this way, this argument probably doesn’t apply to you. It doesn’t apply to games like Neptune’s Pride, or to Words With Friends. It does apply to many of the games made by companies like Zynga, and it does apply to the prominent of these games: Farmville. Continue reading →


17
Jun 10

The doubtful promise of Kinect

“By taking the controller out of the equation, Microsoft has solved a problem that didn’t exist.”

Tom Chick, Fidgit

One question nags at me about the-technology-formerly-known-as-Natal: what’s it for?

Have people really been hanging out for a breakthrough in motion-controlled gameplay? I don’t think so. I think core gamers and the wider market alike are politely disinterested – in the legal sense, of “not having the mind or feelings engaged”. They may yet be convinced, but they’re not clamouring for this.

So what, right? Nobody knew they wanted a Wii until Nintendo told them. And this is, pretty clearly, an attempt to improve on the Wii. Microsoft is doing what Microsoft has always done best: take someone else’s successful idea and build on it. Continue reading →


15
Jun 10

An ornithologist’s guide to E3 2010

As we write, millions of ornithologists around the world prepare to observe the culmination of the world’s largest seasonal migration of birds at the Los Angeles Convention Centre. The event has become a cultural touch-stone for bird-fanciers everywhere, and its importance in the ornithological calendar cannot be understated. The sheer variety of our winged friends on display can be overwhelming to even the most seasoned avian ecologist, let alone the enthusiastic amateur. So, this year, we’ve put together a brief guide to some of our more exciting plumed playmates that you’ll be likely to encounter at E3 2010. Continue reading →


1
Jun 10

The Best Videogame Podcasts: a Primer

We at RedKingsDream are cursed with double lives. If there were twice as many hours in a day, we might devote half of them to playing and talking about games. But other duties call; with the demands of jobs, education and family, it can sometimes be hard to make time for games.

Lately my days have been divided unevenly between sleep, study, two jobs, meals and occasionally cleaning the house; the spaces between these are spent in monotonous and repetitive train journeys. It leaves little time for games, but I have one way to stay in touch with the culture: podcasts. Continue reading →


13
Apr 10

When the trailer is better than the game

I’ve already consumed the best that Gears of War 3 has to offer. And I did it for free.

It’s nothing to do with the game, which I have no burning desire to play. It’s the trailer. Continue reading →


6
Apr 10

On inclusivity

Of the many embarrassing elements of videogames, surely none are more obvious than a more-than-occasional lack of inclusivity. From homophobes on Xbox Live to breast physics, it’s something that comes up too often for me to feel like the medium has really matured. Two tidbits over the last few days have really caught my attention on this issue. Continue reading →


14
Mar 10

Gorillaz in our midst

Welcome to the world of the Plastic Beach, a collaboration between musicians and mediums alike.

My plane arrives at its eerily uncharted destination by the sea. Fortunately, there isn’t an abrupt crash landing, or an Ayn Rand-inspired dystopian society to welcome me. Unfortunately, my first contact is with the insufferable likes of a dopey pelican and a suicidal seagull voiced by the lead singer of Blur.

I must be in Gorillaz territory. Continue reading →