There are a lot of ways to categorise videogames, but how do they work as an overall system? Do we need a Dewey Decimal Classification?
Archive for the ‘Game Design’ Category
February 18th, 2010 - 6:20 AM § in Experience, Game Design
Gaming Pedigree: Five genre-defining adventure games
“Basic vocabulary” edition.
February 13th, 2010 - 12:45 PM § in Experience, Game Design
The significance of choice
Games still struggle to offer players meaningful choices that enrich the story, rather than distract from it.
February 11th, 2010 - 8:00 AM § in Experience, Game Design
Narrative Excellence: Ultima VI
All ye who enter be warned; here be spoilers.
December 18th, 2009 - 11:00 AM § in Game Design, Industry
What my television set can learn from videogames
People often pick up my Wii Remote trying to change the channel. It’s not a bad idea.
December 5th, 2009 - 4:17 PM § in Experience, Game Design
Uncharted 2: Beyond ‘Cinematic’
Some games truly take advantage of the medium. Uncharted 2 is one of them.
December 2nd, 2009 - 6:47 PM § in Game Design, Industry
The year of thirds
If 2007 was the year of first person, then 2009 was the year of third person. A simple, and accurate equation, but it is more complex than all that.