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Archive for the ‘Game Design’ Category

February 25th, 2010 - 8:00 AM § in Culture, Game Design

A beginner’s guide to game genres

There are a lot of ways to categorise videogames, but how do they work as an overall system? Do we need a Dewey Decimal Classification?

February 18th, 2010 - 6:20 AM § in Experience, Game Design

Gaming Pedigree: Five genre-defining adventure games

“Basic vocabulary” edition.

February 13th, 2010 - 12:45 PM § in Experience, Game Design

The significance of choice

Games still struggle to offer players meaningful choices that enrich the story, rather than distract from it.

February 11th, 2010 - 8:00 AM § in Experience, Game Design

Narrative Excellence: Ultima VI

All ye who enter be warned; here be spoilers.

December 18th, 2009 - 11:00 AM § in Game Design, Industry

What my television set can learn from videogames

People often pick up my Wii Remote trying to change the channel. It’s not a bad idea.

December 5th, 2009 - 4:17 PM § in Experience, Game Design

Uncharted 2: Beyond ‘Cinematic’

Some games truly take advantage of the medium. Uncharted 2 is one of them.

December 2nd, 2009 - 6:47 PM § in Game Design, Industry

The year of thirds

If 2007 was the year of first person, then 2009 was the year of third person. A simple, and accurate equation, but it is more complex than all that.