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Harry Milonas

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A writer from Melbourne, Harry prefers you follow him on Twitter rather than home.

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Posts by Harry Milonas:


  • RKD on… 2010: Part 8 – The future
    // 28 Jan 2011
  • RKD on… 2010: Part 7 – The First Annual RKD Videogame Awards List!
    // 27 Jan 2011
  • RKD on… 2010: Part 6 – Social constructs
    // 26 Jan 2011
  • RKD on… 2010: Part 5 – Dealing with death
    // 25 Jan 2011
  • RKD on… 2010: Part 4 – Portable preferences
    // 24 Jan 2011
  • RKD on… 2010: Part 3 – There’s something about Minecraft
    // 23 Jan 2011
  • RKD on… 2010: Part 2 – ‘Iteration’ vs. ‘innovation’
    // 22 Jan 2011
  • From The Archives

  • "Videogame narrative elements come from three sources: the game designer, the player and the computer. In a complex system, the game software will throw up events or images the designers didn’t directly create, and may not have been able to predict. This is another form of emergent narrative, distinct from what the player or designer puts into the game."

  • The game narrative triangle, by Fraser Allison

  • Recent Comments

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