RedKingsDream is about games.
It’s about not just playing games, but scrutinising them.
It’s about examining, poking and prodding at aspects of game culture and game design most people take for granted. Sometimes it’s about finding answers; other times it’s about finding better questions.
It’s about elevating the esoteric and making the intellectual accessible.
It has no manifesto and no hard rules. It’s an anarcho-syndicalist commune, out to expose the violence inherent in the system. It’s governed by its writers, one word at a time.
It’s Australian, and it’s okay with that.