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Archive for February, 2010

February 25th, 2010 - 8:00 AM § in Culture, Game Design

A beginner’s guide to game genres

There are a lot of ways to categorise videogames, but how do they work as an overall system? Do we need a Dewey Decimal Classification?

February 23rd, 2010 - 9:30 PM § in Culture, Experience

Learning from history

Just how important is it?

February 18th, 2010 - 6:20 AM § in Experience, Game Design

Gaming Pedigree: Five genre-defining adventure games

“Basic vocabulary” edition.

February 16th, 2010 - 7:14 PM § in Industry, News

Lies, damn lies, and statistics

Or, why reporters get a bad rap.

February 13th, 2010 - 12:45 PM § in Experience, Game Design

The significance of choice

Games still struggle to offer players meaningful choices that enrich the story, rather than distract from it.

February 11th, 2010 - 8:00 AM § in Experience, Game Design

Narrative Excellence: Ultima VI

All ye who enter be warned; here be spoilers.

February 9th, 2010 - 11:30 PM § in Culture, Experience

This is Week – Generous Edition

Giving, Remembering and Missing Out.