There are a lot of ways to categorise videogames, but how do they work as an overall system? Do we need a Dewey Decimal Classification?
Archive for February, 2010
February 23rd, 2010 - 9:30 PM § in Culture, Experience
Learning from history
Just how important is it?
February 18th, 2010 - 6:20 AM § in Experience, Game Design
Gaming Pedigree: Five genre-defining adventure games
“Basic vocabulary” edition.
Lies, damn lies, and statistics
Or, why reporters get a bad rap.
February 13th, 2010 - 12:45 PM § in Experience, Game Design
The significance of choice
Games still struggle to offer players meaningful choices that enrich the story, rather than distract from it.
February 11th, 2010 - 8:00 AM § in Experience, Game Design
Narrative Excellence: Ultima VI
All ye who enter be warned; here be spoilers.
February 9th, 2010 - 11:30 PM § in Culture, Experience
This is Week – Generous Edition
Giving, Remembering and Missing Out.