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	<title>Comments on: Primed, but never ready</title>
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	<link>http://redkingsdream.com/2009/10/primed-but-never-ready/</link>
	<description>reflective musings and retrospective mutterings</description>
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		<title>By: Harry</title>
		<link>http://redkingsdream.com/2009/10/primed-but-never-ready/comment-page-1/#comment-22</link>
		<dc:creator>Harry</dc:creator>
		<pubDate>Tue, 06 Oct 2009 08:59:15 +0000</pubDate>
		<guid isPermaLink="false">http://redkingsdream.com/?p=37#comment-22</guid>
		<description>Shamefully enough Frase, I did indeed purchase &lt;i&gt;Metroid Prime 3&lt;/i&gt;, in the hopes that it would encourage a playthrough of the first sequel. Nothing doing however!

No surprise then that &lt;i&gt;Metroid Prime 2&lt;/i&gt; has actually evolved into an in-joke of sorts with my younger brother, whenever the topic of &quot;what should I play next?&quot; comes up.

That TED video is great. I&#039;m reminded of two other examples where &#039;the paradox of choice&#039; is prevalent: RSS feeds, and the classic Choose Your Own Adventure books. Seriously, I&#039;d love to meet someone who actually read through those things without a constant bookmark of sorts.

On &lt;i&gt;Crackdown&lt;/i&gt; and narrative though, I think that&#039;s precisely the prime (ho ho ho) reason that&#039;s held me back from &lt;i&gt;Prime 2&lt;/i&gt;, and other games. As a fan of a series and/or franchise, I more often than not feel begrudgingly obligated to be taking part in canon proceedings, rather than for the gameplay itself. And with the rate sequels/prequels/side stories/etc are made in this industry, well... 

It&#039;d be interesting to see if &lt;i&gt;Crackdown&lt;/i&gt; stays uninhibitedly fun a couple of &#039;story&#039; iterations from now.</description>
		<content:encoded><![CDATA[<p>Shamefully enough Frase, I did indeed purchase <i>Metroid Prime 3</i>, in the hopes that it would encourage a playthrough of the first sequel. Nothing doing however!</p>
<p>No surprise then that <i>Metroid Prime 2</i> has actually evolved into an in-joke of sorts with my younger brother, whenever the topic of &#8220;what should I play next?&#8221; comes up.</p>
<p>That TED video is great. I&#8217;m reminded of two other examples where &#8216;the paradox of choice&#8217; is prevalent: RSS feeds, and the classic Choose Your Own Adventure books. Seriously, I&#8217;d love to meet someone who actually read through those things without a constant bookmark of sorts.</p>
<p>On <i>Crackdown</i> and narrative though, I think that&#8217;s precisely the prime (ho ho ho) reason that&#8217;s held me back from <i>Prime 2</i>, and other games. As a fan of a series and/or franchise, I more often than not feel begrudgingly obligated to be taking part in canon proceedings, rather than for the gameplay itself. And with the rate sequels/prequels/side stories/etc are made in this industry, well&#8230; </p>
<p>It&#8217;d be interesting to see if <i>Crackdown</i> stays uninhibitedly fun a couple of &#8216;story&#8217; iterations from now.</p>
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		<title>By: Fraser</title>
		<link>http://redkingsdream.com/2009/10/primed-but-never-ready/comment-page-1/#comment-21</link>
		<dc:creator>Fraser</dc:creator>
		<pubDate>Sun, 04 Oct 2009 15:02:17 +0000</pubDate>
		<guid isPermaLink="false">http://redkingsdream.com/?p=37#comment-21</guid>
		<description>Dan: The same thing happened to me in Fallout 3, at first. I&#039;ve gone back to it a few times, but whenever I play it I&#039;m constantly plagued by doubt.

It&#039;s interesting that the reason we gave up on Oblivion and Fallout is similar to the reason Harry hasn&#039;t started Metroid Prime 2: there&#039;s too much choice. We don&#039;t want to do the wrong thing, so we do nothing.

The experience of playing open-world games, which sounds so utopian in theory, is undermined by the paralysis that comes from being presented with all that choice. &lt;i&gt;Having&lt;/i&gt; the choice is fine, but &lt;i&gt;making&lt;/i&gt; the choice is more stressful than fun.

I&#039;m not sure about Oblivion, but Fallout 3 is reputed to be weakest in its main quest and strongest in its explorable areas off the beaten track. I wonder if that&#039;s part of the reason Fallout 1 still feels like a better game? A narrowly directed storyline with just a little choice is somehow calming to the anxious, time-poor gamer.

Then again, Crackdown is totally open and free-form and doesn&#039;t come with that anxiety. It might be because it&#039;s not a strongly narrative game, or because you&#039;re never asked to make a permanent decision.

I highly recommend this video on the paradox of choice - it has serious implications for game design:

http://www.ted.com/talks/barry_schwartz_on_the_paradox_of_choice.html</description>
		<content:encoded><![CDATA[<p>Dan: The same thing happened to me in Fallout 3, at first. I&#8217;ve gone back to it a few times, but whenever I play it I&#8217;m constantly plagued by doubt.</p>
<p>It&#8217;s interesting that the reason we gave up on Oblivion and Fallout is similar to the reason Harry hasn&#8217;t started Metroid Prime 2: there&#8217;s too much choice. We don&#8217;t want to do the wrong thing, so we do nothing.</p>
<p>The experience of playing open-world games, which sounds so utopian in theory, is undermined by the paralysis that comes from being presented with all that choice. <i>Having</i> the choice is fine, but <i>making</i> the choice is more stressful than fun.</p>
<p>I&#8217;m not sure about Oblivion, but Fallout 3 is reputed to be weakest in its main quest and strongest in its explorable areas off the beaten track. I wonder if that&#8217;s part of the reason Fallout 1 still feels like a better game? A narrowly directed storyline with just a little choice is somehow calming to the anxious, time-poor gamer.</p>
<p>Then again, Crackdown is totally open and free-form and doesn&#8217;t come with that anxiety. It might be because it&#8217;s not a strongly narrative game, or because you&#8217;re never asked to make a permanent decision.</p>
<p>I highly recommend this video on the paradox of choice &#8211; it has serious implications for game design:</p>
<p><a href="http://www.ted.com/talks/barry_schwartz_on_the_paradox_of_choice.html" rel="nofollow">http://www.ted.com/talks/barry_schwartz_on_the_paradox_of_choice.html</a></p>
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		<title>By: Daniel Golding</title>
		<link>http://redkingsdream.com/2009/10/primed-but-never-ready/comment-page-1/#comment-20</link>
		<dc:creator>Daniel Golding</dc:creator>
		<pubDate>Sun, 04 Oct 2009 14:06:48 +0000</pubDate>
		<guid isPermaLink="false">http://redkingsdream.com/?p=37#comment-20</guid>
		<description>I never leave a game untouched, but I&#039;m a bit of a sampler. The worst case of sampling for me was Oblivion: as soon as I got out of the first dungeon and saw how massive the world was, I freaked out and gave up.</description>
		<content:encoded><![CDATA[<p>I never leave a game untouched, but I&#8217;m a bit of a sampler. The worst case of sampling for me was Oblivion: as soon as I got out of the first dungeon and saw how massive the world was, I freaked out and gave up.</p>
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		<title>By: Fraser</title>
		<link>http://redkingsdream.com/2009/10/primed-but-never-ready/comment-page-1/#comment-19</link>
		<dc:creator>Fraser</dc:creator>
		<pubDate>Sun, 04 Oct 2009 14:03:49 +0000</pubDate>
		<guid isPermaLink="false">http://redkingsdream.com/?p=37#comment-19</guid>
		<description>Five years! Wow. There is no way that game - or ANY game - could live up to five years of anticipation. Have you skipped it and gone to the sequel, or is that backed up too?

I have a few games sitting untouched on the shelf/desktop: Thief II and III, Forza 2, Rainbow Six 3, Medieval: Total War, Fall From Heaven II, Beyond Good and Evil. At least most of them were bought this year, so I can say &quot;I&#039;ve been busy!&quot;

Longer and more damning is the list of games I&#039;ve had for ages but only sampled briefly: GalCiv 2, Fallout 2, Morrowind, even Planescape Torment. I&#039;ve given them each at least a couple of hours, but they all feel abandoned in their infancy, and every day I think &quot;I&#039;ll play these &lt;i&gt;as soon&lt;/i&gt; as I have time!&quot;

And yet the weekly round of bargains always sings its seductive siren song...</description>
		<content:encoded><![CDATA[<p>Five years! Wow. There is no way that game &#8211; or ANY game &#8211; could live up to five years of anticipation. Have you skipped it and gone to the sequel, or is that backed up too?</p>
<p>I have a few games sitting untouched on the shelf/desktop: Thief II and III, Forza 2, Rainbow Six 3, Medieval: Total War, Fall From Heaven II, Beyond Good and Evil. At least most of them were bought this year, so I can say &#8220;I&#8217;ve been busy!&#8221;</p>
<p>Longer and more damning is the list of games I&#8217;ve had for ages but only sampled briefly: GalCiv 2, Fallout 2, Morrowind, even Planescape Torment. I&#8217;ve given them each at least a couple of hours, but they all feel abandoned in their infancy, and every day I think &#8220;I&#8217;ll play these <i>as soon</i> as I have time!&#8221;</p>
<p>And yet the weekly round of bargains always sings its seductive siren song&#8230;</p>
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		<title>By: Harry</title>
		<link>http://redkingsdream.com/2009/10/primed-but-never-ready/comment-page-1/#comment-18</link>
		<dc:creator>Harry</dc:creator>
		<pubDate>Sat, 03 Oct 2009 01:52:29 +0000</pubDate>
		<guid isPermaLink="false">http://redkingsdream.com/?p=37#comment-18</guid>
		<description>Cheers for the feedback, David.

Remembering your fondness for all things &lt;i&gt;Metroid&lt;/i&gt;, I imagine it wasn&#039;t a game starring Samus that enlightened you to your brain-filling ways!

Well, maybe &lt;i&gt;Metroid Prime Hunters&lt;/i&gt;.

I find it appropriately eerie that a commenter on your blog post also referenced Archibald D. Hart&#039;s &lt;i&gt;Thrilled to Death&lt;/i&gt;. Definitely a recommended indulgence for overindulgence.</description>
		<content:encoded><![CDATA[<p>Cheers for the feedback, David.</p>
<p>Remembering your fondness for all things <i>Metroid</i>, I imagine it wasn&#8217;t a game starring Samus that enlightened you to your brain-filling ways!</p>
<p>Well, maybe <i>Metroid Prime Hunters</i>.</p>
<p>I find it appropriately eerie that a commenter on your blog post also referenced Archibald D. Hart&#8217;s <i>Thrilled to Death</i>. Definitely a recommended indulgence for overindulgence.</p>
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		<title>By: Daniel Golding</title>
		<link>http://redkingsdream.com/2009/10/primed-but-never-ready/comment-page-1/#comment-15</link>
		<dc:creator>Daniel Golding</dc:creator>
		<pubDate>Fri, 02 Oct 2009 23:44:04 +0000</pubDate>
		<guid isPermaLink="false">http://redkingsdream.com/?p=37#comment-15</guid>
		<description>Hi David! Good to see you here.

I remember reading that post and more-or-less agreeing with it. For mostly financial reasons I&#039;ve recently become a highly selective gamer: in fact, I haven&#039;t bought a new console game since last year. The ones I have played have been rented or loaned, though I have bought a handful of small PC games.

The fact is that while I miss having the choice, the games that I do get hold of I generally finish and really feel like I get under the skin of. I doubt the same can be said of anyone who burns through game purchases every other weekend.</description>
		<content:encoded><![CDATA[<p>Hi David! Good to see you here.</p>
<p>I remember reading that post and more-or-less agreeing with it. For mostly financial reasons I&#8217;ve recently become a highly selective gamer: in fact, I haven&#8217;t bought a new console game since last year. The ones I have played have been rented or loaned, though I have bought a handful of small PC games.</p>
<p>The fact is that while I miss having the choice, the games that I do get hold of I generally finish and really feel like I get under the skin of. I doubt the same can be said of anyone who burns through game purchases every other weekend.</p>
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		<title>By: David</title>
		<link>http://redkingsdream.com/2009/10/primed-but-never-ready/comment-page-1/#comment-13</link>
		<dc:creator>David</dc:creator>
		<pubDate>Fri, 02 Oct 2009 15:02:13 +0000</pubDate>
		<guid isPermaLink="false">http://redkingsdream.com/?p=37#comment-13</guid>
		<description>I have to quit games completely every now and then and tell myself &#039;it&#039;s all okay, you don&#039;t HAVE to play any of them&#039;. And it feels good to let go. A few weeks (or even months later) the compulsion has died off, and I can enjoy games again.

Doesn&#039;t have to be games either, though I think they are the worst form of media for compulsion because of the commitment required. I wrote this blog post a year ago about it:

http://davesinaneramblings.blogspot.com/2008/11/filling-your-brain-with-stuff.html</description>
		<content:encoded><![CDATA[<p>I have to quit games completely every now and then and tell myself &#8216;it&#8217;s all okay, you don&#8217;t HAVE to play any of them&#8217;. And it feels good to let go. A few weeks (or even months later) the compulsion has died off, and I can enjoy games again.</p>
<p>Doesn&#8217;t have to be games either, though I think they are the worst form of media for compulsion because of the commitment required. I wrote this blog post a year ago about it:</p>
<p><a href="http://davesinaneramblings.blogspot.com/2008/11/filling-your-brain-with-stuff.html" rel="nofollow">http://davesinaneramblings.blogspot.com/2008/11/filling-your-brain-with-stuff.html</a></p>
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