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	<title>Comments on: IKEA, and the logic of videogame design</title>
	<atom:link href="http://redkingsdream.com/2009/10/ikea-and-the-logic-of-videogame-design/feed/" rel="self" type="application/rss+xml" />
	<link>http://redkingsdream.com/2009/10/ikea-and-the-logic-of-videogame-design/</link>
	<description>reflective musings and retrospective mutterings</description>
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		<title>By: Bryant Drew Jones &#124; Spry Bry</title>
		<link>http://redkingsdream.com/2009/10/ikea-and-the-logic-of-videogame-design/comment-page-1/#comment-107</link>
		<dc:creator>Bryant Drew Jones &#124; Spry Bry</dc:creator>
		<pubDate>Tue, 17 Nov 2009 21:59:29 +0000</pubDate>
		<guid isPermaLink="false">http://redkingsdream.com/?p=382#comment-107</guid>
		<description>[...] GameSetLinks is fresh and [...]</description>
		<content:encoded><![CDATA[<p>[...] GameSetLinks is fresh and [...]</p>
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		<title>By: Sunday Supplement: &#8220;a kind of domestic reverie&#8221; &#124; Kotaku Australia</title>
		<link>http://redkingsdream.com/2009/10/ikea-and-the-logic-of-videogame-design/comment-page-1/#comment-67</link>
		<dc:creator>Sunday Supplement: &#8220;a kind of domestic reverie&#8221; &#124; Kotaku Australia</dc:creator>
		<pubDate>Sat, 31 Oct 2009 22:01:45 +0000</pubDate>
		<guid isPermaLink="false">http://redkingsdream.com/?p=382#comment-67</guid>
		<description>[...] IKEA, and the logic of videogame design Daniel Golding discovers the link between furniture showroom layout and level design flow.       [...]</description>
		<content:encoded><![CDATA[<p>[...] IKEA, and the logic of videogame design Daniel Golding discovers the link between furniture showroom layout and level design flow.       [...]</p>
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		<title>By: Aperio: Games and Spaces &#187; Blog Archive &#187; Link Round-Up: Maps, Lobbies, Bookworm and IKEA</title>
		<link>http://redkingsdream.com/2009/10/ikea-and-the-logic-of-videogame-design/comment-page-1/#comment-64</link>
		<dc:creator>Aperio: Games and Spaces &#187; Blog Archive &#187; Link Round-Up: Maps, Lobbies, Bookworm and IKEA</dc:creator>
		<pubDate>Fri, 30 Oct 2009 14:42:34 +0000</pubDate>
		<guid isPermaLink="false">http://redkingsdream.com/?p=382#comment-64</guid>
		<description>[...] IKEA, and the logic of videogame design [...]</description>
		<content:encoded><![CDATA[<p>[...] IKEA, and the logic of videogame design [...]</p>
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		<title>By: Daniel Golding</title>
		<link>http://redkingsdream.com/2009/10/ikea-and-the-logic-of-videogame-design/comment-page-1/#comment-59</link>
		<dc:creator>Daniel Golding</dc:creator>
		<pubDate>Thu, 29 Oct 2009 04:59:33 +0000</pubDate>
		<guid isPermaLink="false">http://redkingsdream.com/?p=382#comment-59</guid>
		<description>Fraser - that link is amazing. Really interesting to see that this connection was obviously made some time ago. Fascinating stuff. I&#039;d love to see someone write up a real experience of IKEA that way.

Simon B - thanks for dropping by! Nice new blog you&#039;ve got there: hope it continues to do well.</description>
		<content:encoded><![CDATA[<p>Fraser &#8211; that link is amazing. Really interesting to see that this connection was obviously made some time ago. Fascinating stuff. I&#8217;d love to see someone write up a real experience of IKEA that way.</p>
<p>Simon B &#8211; thanks for dropping by! Nice new blog you&#8217;ve got there: hope it continues to do well.</p>
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		<title>By: Simon B.</title>
		<link>http://redkingsdream.com/2009/10/ikea-and-the-logic-of-videogame-design/comment-page-1/#comment-57</link>
		<dc:creator>Simon B.</dc:creator>
		<pubDate>Mon, 26 Oct 2009 23:12:51 +0000</pubDate>
		<guid isPermaLink="false">http://redkingsdream.com/?p=382#comment-57</guid>
		<description>It is also designed to have a sequel... You discover it just after the last small bag of screws &amp; bold has been opening, revealing the missing one ! Then you&#039;ll get new scenario, new gameplay, new enemies, etc. ;) 

Anyway, I really enjoy this article and the way it relates game design and Ikea&#039;s structure. I will share it all around. Thank for this crazy relation !</description>
		<content:encoded><![CDATA[<p>It is also designed to have a sequel&#8230; You discover it just after the last small bag of screws &amp; bold has been opening, revealing the missing one ! Then you&#8217;ll get new scenario, new gameplay, new enemies, etc. <img src='http://redkingsdream.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  </p>
<p>Anyway, I really enjoy this article and the way it relates game design and Ikea&#8217;s structure. I will share it all around. Thank for this crazy relation !</p>
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		<title>By: Evan Stubbs</title>
		<link>http://redkingsdream.com/2009/10/ikea-and-the-logic-of-videogame-design/comment-page-1/#comment-55</link>
		<dc:creator>Evan Stubbs</dc:creator>
		<pubDate>Mon, 26 Oct 2009 01:28:23 +0000</pubDate>
		<guid isPermaLink="false">http://redkingsdream.com/?p=382#comment-55</guid>
		<description>I hate Ikea.  With a passion.  And, I think you may have intentionally or otherwise hit on why I hate it so much - going to Ikea isn&#039;t like exploring a free-roaming environment (like Myers), it&#039;s like sitting through an entire scripted movie.  That&#039;s just way too much commitment for someone who just wants to buy a lamp!

Now I just feel tired.

Fraser - awesome link! :)</description>
		<content:encoded><![CDATA[<p>I hate Ikea.  With a passion.  And, I think you may have intentionally or otherwise hit on why I hate it so much &#8211; going to Ikea isn&#8217;t like exploring a free-roaming environment (like Myers), it&#8217;s like sitting through an entire scripted movie.  That&#8217;s just way too much commitment for someone who just wants to buy a lamp!</p>
<p>Now I just feel tired.</p>
<p>Fraser &#8211; awesome link! <img src='http://redkingsdream.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Fraser</title>
		<link>http://redkingsdream.com/2009/10/ikea-and-the-logic-of-videogame-design/comment-page-1/#comment-53</link>
		<dc:creator>Fraser</dc:creator>
		<pubDate>Sun, 25 Oct 2009 22:48:02 +0000</pubDate>
		<guid isPermaLink="false">http://redkingsdream.com/?p=382#comment-53</guid>
		<description>You may want to make hyperlinks in comments underlined. They&#039;re hard to distinguish from normal text at the moment.</description>
		<content:encoded><![CDATA[<p>You may want to make hyperlinks in comments underlined. They&#8217;re hard to distinguish from normal text at the moment.</p>
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		<title>By: Fraser</title>
		<link>http://redkingsdream.com/2009/10/ikea-and-the-logic-of-videogame-design/comment-page-1/#comment-52</link>
		<dc:creator>Fraser</dc:creator>
		<pubDate>Sun, 25 Oct 2009 22:46:03 +0000</pubDate>
		<guid isPermaLink="false">http://redkingsdream.com/?p=382#comment-52</guid>
		<description>I worked in the IKEA restaurant for a couple of years, so that map is very familiar!

I never would have made a game design connection, although, now you say it, there&#039;s truth in it. Walking out from the cosy market hall, with its narrow aisles and low ceiling, into the enormous furniture hall, with wide ranks of massive shelves stacked up to the high ceilings, really is like emerging from a dungeon hallway into a boss cave.

IKEA has never quite made a videogame, but it has released an expansion pack. Observe: &lt;a href=&quot;thesims2.ea.com/about/sp8_index.php&quot; rel=&quot;nofollow&quot;&gt;&lt;i&gt;The Sims™ 2 IKEA Home Stuff&lt;/i&gt;&lt;/a&gt;.

While searching for that link, I also came across this &lt;a href=&quot;http://www.themorningnews.org/archives/how_to/the_nonexpert_ikea.php&quot; rel=&quot;nofollow&quot;&gt;Trip to IKEA walkthrough/FAQ&lt;/a&gt;:

&quot;Whenever you find one of the DREAM BEDROOM ENSEMBLE components, take the purchase tag associated with it; when you have collected all five, the next world will unlock.&quot;

&quot;Upon entering the warehouse, you need to go:

N, N, E, N, S, SW, U, N, W, U, W, W, W, U, NW, N, NW, S, E, W, W, W, N, W.

Now you are in a maze of twisty little passages, all alike.&quot;</description>
		<content:encoded><![CDATA[<p>I worked in the IKEA restaurant for a couple of years, so that map is very familiar!</p>
<p>I never would have made a game design connection, although, now you say it, there&#8217;s truth in it. Walking out from the cosy market hall, with its narrow aisles and low ceiling, into the enormous furniture hall, with wide ranks of massive shelves stacked up to the high ceilings, really is like emerging from a dungeon hallway into a boss cave.</p>
<p>IKEA has never quite made a videogame, but it has released an expansion pack. Observe: <a href="thesims2.ea.com/about/sp8_index.php" rel="nofollow"><i>The Sims™ 2 IKEA Home Stuff</i></a>.</p>
<p>While searching for that link, I also came across this <a href="http://www.themorningnews.org/archives/how_to/the_nonexpert_ikea.php" rel="nofollow">Trip to IKEA walkthrough/FAQ</a>:</p>
<p>&#8220;Whenever you find one of the DREAM BEDROOM ENSEMBLE components, take the purchase tag associated with it; when you have collected all five, the next world will unlock.&#8221;</p>
<p>&#8220;Upon entering the warehouse, you need to go:</p>
<p>N, N, E, N, S, SW, U, N, W, U, W, W, W, U, NW, N, NW, S, E, W, W, W, N, W.</p>
<p>Now you are in a maze of twisty little passages, all alike.&#8221;</p>
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