<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: A Framework for Review</title>
	<atom:link href="http://redkingsdream.com/2009/10/a-framework-for-review/feed/" rel="self" type="application/rss+xml" />
	<link>http://redkingsdream.com/2009/10/a-framework-for-review/</link>
	<description>reflective musings and retrospective mutterings</description>
	<lastBuildDate>Fri, 20 Apr 2012 00:28:49 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
	<item>
		<title>By: pseudo-macro :: Framework on Review Scores :: December :: 2009</title>
		<link>http://redkingsdream.com/2009/10/a-framework-for-review/comment-page-1/#comment-124</link>
		<dc:creator>pseudo-macro :: Framework on Review Scores :: December :: 2009</dc:creator>
		<pubDate>Thu, 03 Dec 2009 02:47:49 +0000</pubDate>
		<guid isPermaLink="false">http://redkingsdream.com/?p=263#comment-124</guid>
		<description>[...] addition to my earlier post - I came across a blog post by a Mr. Evan Stubbs where he talks about changes to games reviewing [...]</description>
		<content:encoded><![CDATA[<div style="">
<p>[...] addition to my earlier post &#8211; I came across a blog post by a Mr. Evan Stubbs where he talks about changes to games reviewing [...]</p>
</div>
]]></content:encoded>
	</item>
	<item>
		<title>By: David</title>
		<link>http://redkingsdream.com/2009/10/a-framework-for-review/comment-page-1/#comment-63</link>
		<dc:creator>David</dc:creator>
		<pubDate>Fri, 30 Oct 2009 00:07:55 +0000</pubDate>
		<guid isPermaLink="false">http://redkingsdream.com/?p=263#comment-63</guid>
		<description>I think (good) film reviews have moved to a place where we&#039;re comfortable with a combination of product review and criticism. They&#039;re both reccomendation and discussion, they deal with both enjoyment and meaning. They&#039;re also unpretentious, as not every review of a top film is seen as &#039;important&#039; or &#039;a work of art&#039; in and of of itself, and as such higher scores (five stars etc) can be given for things that are simply &#039;great&#039;, rather then having to be Citizen Kane.

I always try to do this with my reviews of good games, I want to slip in some of the &#039;meaning&#039; inside the product review side of it. I want people to understand a game from a review I do, rather then just want to buy it. I&#039;m very proud of my reviews of Ouendan 2 and Zelda Phantom Hourglass (among others) for this reason.</description>
		<content:encoded><![CDATA[<p>I think (good) film reviews have moved to a place where we&#8217;re comfortable with a combination of product review and criticism. They&#8217;re both reccomendation and discussion, they deal with both enjoyment and meaning. They&#8217;re also unpretentious, as not every review of a top film is seen as &#8216;important&#8217; or &#8216;a work of art&#8217; in and of of itself, and as such higher scores (five stars etc) can be given for things that are simply &#8216;great&#8217;, rather then having to be Citizen Kane.</p>
<p>I always try to do this with my reviews of good games, I want to slip in some of the &#8216;meaning&#8217; inside the product review side of it. I want people to understand a game from a review I do, rather then just want to buy it. I&#8217;m very proud of my reviews of Ouendan 2 and Zelda Phantom Hourglass (among others) for this reason.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Evan Stubbs</title>
		<link>http://redkingsdream.com/2009/10/a-framework-for-review/comment-page-1/#comment-34</link>
		<dc:creator>Evan Stubbs</dc:creator>
		<pubDate>Thu, 15 Oct 2009 05:07:58 +0000</pubDate>
		<guid isPermaLink="false">http://redkingsdream.com/?p=263#comment-34</guid>
		<description>I&#039;m definitely not recommending a prescriptive, paint-by-numbers reviewing structure.  What I am saying, though, is that reviews should broadly match our actual play and thought patterns (and leverage the research that&#039;s already been done into gamer psychology), not just be an arbitrary brain dump of whatever pops into one&#039;s head.

What I&#039;m advocating is a framework for thoughtful consideration, one that covers substantially more ground than the current norm and one that&#039;s better aligned to the medium in which games operate.  It doesn&#039;t replace the need for narrative analysis and deconstruction or anything else.</description>
		<content:encoded><![CDATA[<p>I&#8217;m definitely not recommending a prescriptive, paint-by-numbers reviewing structure.  What I am saying, though, is that reviews should broadly match our actual play and thought patterns (and leverage the research that&#8217;s already been done into gamer psychology), not just be an arbitrary brain dump of whatever pops into one&#8217;s head.</p>
<p>What I&#8217;m advocating is a framework for thoughtful consideration, one that covers substantially more ground than the current norm and one that&#8217;s better aligned to the medium in which games operate.  It doesn&#8217;t replace the need for narrative analysis and deconstruction or anything else.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tristan Kalogeropoulos</title>
		<link>http://redkingsdream.com/2009/10/a-framework-for-review/comment-page-1/#comment-33</link>
		<dc:creator>Tristan Kalogeropoulos</dc:creator>
		<pubDate>Wed, 14 Oct 2009 12:50:15 +0000</pubDate>
		<guid isPermaLink="false">http://redkingsdream.com/?p=263#comment-33</guid>
		<description>@Fraser - Yeah, the hidden byline is to mask the fact that Evan is far more prolific than the rest of us :)

One of the ideas for an article that I was tossing about was to go to see a film and write a review on it as a game reviewer would. I imagine the outcome would be very different from that of your average film review. A combination of a general fear of the outcome, alongside a 12 week old daughter, is keeping me from going through with it though.

While I&#039;m aware that you&#039;re not stating that we should be wandering around a game kicking its metaphorical tires and testing to see how fast it goes from zero to 100 etc. It does sound as if you&#039;re advocating some sort of clear framework for reviews which to me is quite a dangerous proposition. If followed to the letter of the law, any set of guidelines decrease our ability to provide useful insight and limit us in viewing these creations on their own merit. However, I do quite like the idea that you&#039;re pushing of moving beyond the technical aspects of a game in order to focus more on other points of differentiation. You&#039;ve got some good points to ruminate on.

Can’t wait to see where you go with this.</description>
		<content:encoded><![CDATA[<p>@Fraser &#8211; Yeah, the hidden byline is to mask the fact that Evan is far more prolific than the rest of us <img src='http://redkingsdream.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>One of the ideas for an article that I was tossing about was to go to see a film and write a review on it as a game reviewer would. I imagine the outcome would be very different from that of your average film review. A combination of a general fear of the outcome, alongside a 12 week old daughter, is keeping me from going through with it though.</p>
<p>While I&#8217;m aware that you&#8217;re not stating that we should be wandering around a game kicking its metaphorical tires and testing to see how fast it goes from zero to 100 etc. It does sound as if you&#8217;re advocating some sort of clear framework for reviews which to me is quite a dangerous proposition. If followed to the letter of the law, any set of guidelines decrease our ability to provide useful insight and limit us in viewing these creations on their own merit. However, I do quite like the idea that you&#8217;re pushing of moving beyond the technical aspects of a game in order to focus more on other points of differentiation. You&#8217;ve got some good points to ruminate on.</p>
<p>Can’t wait to see where you go with this.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Evan Stubbs</title>
		<link>http://redkingsdream.com/2009/10/a-framework-for-review/comment-page-1/#comment-32</link>
		<dc:creator>Evan Stubbs</dc:creator>
		<pubDate>Wed, 14 Oct 2009 11:14:29 +0000</pubDate>
		<guid isPermaLink="false">http://redkingsdream.com/?p=263#comment-32</guid>
		<description>@Daniel: Absolutely - &quot;Reviewing the reviewers&quot; is probably worth research in its own right!  Picking Abbott and Krpata  specifically was probably more an indication of what I&#039;ve read recently than any intentional subtext; Mitch was down on Brütal Legend and Michael just posted a video of his son playing the drums on Rock Band, something I can appreciate given my daughters about the same age. :)

@Fraser:  I think you&#039;re on to something there - there&#039;s a distinction between critical analysis and critical review, even though they often overlap.

The last thing we need is a move back to scoring every single technical element individually; personally, I&#039;d lump all of those under a single &quot;Technical Implementation / Quality&quot; metric and be done with them.  Having said that, I still played Assassin&#039;s Creed to the end, even though it was possibly one of the most boring games I played last year.

My logic behind the dimensions I&#039;ve chosen relates back to Caillois and a lot of what Bateman&#039;s been talking about over the years over at Only a Game - we really do play games for different reasons.  Some of these are actually implicitly communicated by the types of sites that run the reviews, but as general model, there pretty much always needs to be some level of coverage across all these elements for a review to actually be comprehensive and useful.  The Gamespy audience probably isn&#039;t going to care so much about Experiential Uniqueness, but again, that&#039;s implicitly communicated if you&#039;re a regular Gamespy reader - you don&#039;t expect it, you don&#039;t care about it, and you don&#039;t want it.

We still get the information we need, we just typically get it from 20 different sites because not a single one of them normally manages to accurately describe the game completely.  I&#039;ll bet you $10 that even when you use Metacritic, you still scan for three or four sites that align to your interests based on the seven elements I&#039;ve described.  And, after finding them, you&#039;ll weight their opinions greater than every other score there.</description>
		<content:encoded><![CDATA[<p>@Daniel: Absolutely &#8211; &#8220;Reviewing the reviewers&#8221; is probably worth research in its own right!  Picking Abbott and Krpata  specifically was probably more an indication of what I&#8217;ve read recently than any intentional subtext; Mitch was down on Brütal Legend and Michael just posted a video of his son playing the drums on Rock Band, something I can appreciate given my daughters about the same age. <img src='http://redkingsdream.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>@Fraser:  I think you&#8217;re on to something there &#8211; there&#8217;s a distinction between critical analysis and critical review, even though they often overlap.</p>
<p>The last thing we need is a move back to scoring every single technical element individually; personally, I&#8217;d lump all of those under a single &#8220;Technical Implementation / Quality&#8221; metric and be done with them.  Having said that, I still played Assassin&#8217;s Creed to the end, even though it was possibly one of the most boring games I played last year.</p>
<p>My logic behind the dimensions I&#8217;ve chosen relates back to Caillois and a lot of what Bateman&#8217;s been talking about over the years over at Only a Game &#8211; we really do play games for different reasons.  Some of these are actually implicitly communicated by the types of sites that run the reviews, but as general model, there pretty much always needs to be some level of coverage across all these elements for a review to actually be comprehensive and useful.  The Gamespy audience probably isn&#8217;t going to care so much about Experiential Uniqueness, but again, that&#8217;s implicitly communicated if you&#8217;re a regular Gamespy reader &#8211; you don&#8217;t expect it, you don&#8217;t care about it, and you don&#8217;t want it.</p>
<p>We still get the information we need, we just typically get it from 20 different sites because not a single one of them normally manages to accurately describe the game completely.  I&#8217;ll bet you $10 that even when you use Metacritic, you still scan for three or four sites that align to your interests based on the seven elements I&#8217;ve described.  And, after finding them, you&#8217;ll weight their opinions greater than every other score there.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Fraser</title>
		<link>http://redkingsdream.com/2009/10/a-framework-for-review/comment-page-1/#comment-31</link>
		<dc:creator>Fraser</dc:creator>
		<pubDate>Wed, 14 Oct 2009 09:17:46 +0000</pubDate>
		<guid isPermaLink="false">http://redkingsdream.com/?p=263#comment-31</guid>
		<description>By the way, is it intentional that the author&#039;s name on each article is hidden in small font down by the tags?</description>
		<content:encoded><![CDATA[<p>By the way, is it intentional that the author&#8217;s name on each article is hidden in small font down by the tags?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Fraser</title>
		<link>http://redkingsdream.com/2009/10/a-framework-for-review/comment-page-1/#comment-30</link>
		<dc:creator>Fraser</dc:creator>
		<pubDate>Wed, 14 Oct 2009 09:10:41 +0000</pubDate>
		<guid isPermaLink="false">http://redkingsdream.com/?p=263#comment-30</guid>
		<description>Perhaps Abbott and Krpata are more useful to an audience that wants to understand games, like game designers and game writers, and RPS are more useful to an audience that wants to play games.

Reflecting on the multiple categories that you say must be covered by any decent review, plus this line:
&quot;It deserves recognition for technical delivery, but trying to communicate that through a single number is not only pointless, it’s actively disingenuous - it misses the entire point of the game, not to mention forcing an implicit comparison against other “similarly scored” games.&quot;
It almost sounds like you want a return to the days when reviews gave a score for graphics, sound, gameplay, longevity and fun. I know that&#039;s not what you really mean, but it is worth noting that this style of reviewing is so passé these days (although not extinct) and at the same time the single-number review that is so prevalent is considered too simplistic. In an ideal world, of course, everyone would read the text of a review, ignoring any number score, and come away enlightened, but you you said it yourself: even those of us who think that way use Metacritic.</description>
		<content:encoded><![CDATA[<p>Perhaps Abbott and Krpata are more useful to an audience that wants to understand games, like game designers and game writers, and RPS are more useful to an audience that wants to play games.</p>
<p>Reflecting on the multiple categories that you say must be covered by any decent review, plus this line:<br />
&#8220;It deserves recognition for technical delivery, but trying to communicate that through a single number is not only pointless, it’s actively disingenuous &#8211; it misses the entire point of the game, not to mention forcing an implicit comparison against other “similarly scored” games.&#8221;<br />
It almost sounds like you want a return to the days when reviews gave a score for graphics, sound, gameplay, longevity and fun. I know that&#8217;s not what you really mean, but it is worth noting that this style of reviewing is so passé these days (although not extinct) and at the same time the single-number review that is so prevalent is considered too simplistic. In an ideal world, of course, everyone would read the text of a review, ignoring any number score, and come away enlightened, but you you said it yourself: even those of us who think that way use Metacritic.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Daniel Purvis</title>
		<link>http://redkingsdream.com/2009/10/a-framework-for-review/comment-page-1/#comment-29</link>
		<dc:creator>Daniel Purvis</dc:creator>
		<pubDate>Wed, 14 Oct 2009 07:03:29 +0000</pubDate>
		<guid isPermaLink="false">http://redkingsdream.com/?p=263#comment-29</guid>
		<description>Not to denigrate Mitch and Michael but I think that the work undertaken by RPS in their &quot;Wot I think&quot; articles, and the old Games For Windows Live podcasting crew did more to advance games reviews beyond a single score. RPS actively write about games passionately from a personal perspective but one that also acknowledges exactly where they&#039;re coming from, collectively and as individuals, and with ridiculous clarity. They also write &quot;Wot I think&quot; in a way that indicates to the player what they&#039;ll undertake when playing a game. Michael and Mitch often highlight areas that they feel should be addressed, but more frequently they raise hard to answer questions, which are necessary but far less informative.</description>
		<content:encoded><![CDATA[<p>Not to denigrate Mitch and Michael but I think that the work undertaken by RPS in their &#8220;Wot I think&#8221; articles, and the old Games For Windows Live podcasting crew did more to advance games reviews beyond a single score. RPS actively write about games passionately from a personal perspective but one that also acknowledges exactly where they&#8217;re coming from, collectively and as individuals, and with ridiculous clarity. They also write &#8220;Wot I think&#8221; in a way that indicates to the player what they&#8217;ll undertake when playing a game. Michael and Mitch often highlight areas that they feel should be addressed, but more frequently they raise hard to answer questions, which are necessary but far less informative.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

