RSS

Archive for October, 2009

October 28th, 2009 - 3:32 PM § in Culture, Industry

Self-destructive sexualism

The Madonna, the Mother, and the Whore isn’t just a construct; it’s the explicit reality of the vox pop.

October 26th, 2009 - 9:00 AM § in Experience, Game Design

IKEA, and the logic of videogame design

A visit to IKEA usually means house moving, renovating, and too much fun spent with LEGO for grown-ups. But is there an element of videogame design hidden away within the Swedish minimalism?

October 24th, 2009 - 9:47 AM § in Culture

Loaded Images: National Neuroses

Everybody has their hang-ups, even if they’re a nation. What we play in our games today can dredge up uncomfortable memories of our pasts.

October 19th, 2009 - 6:22 PM § in Fiction

Reflections

Drowning in the bathroom wasn’t as much fun as watching their bladders explode when the toilet was removed.  But, it was close.

October 16th, 2009 - 5:43 PM § in Experience, Game Design

Arkham Asylum, and the space of traumatic memory

Batman: Arkham Asylum holds many surprises. But most surprising of all is its thematisation of trauma.

October 14th, 2009 - 2:06 PM § in Academic, Experience

A Framework for Review

Game reviews generally suck.  But, it’s entirely not our fault.  Here’s why, and here’s why it’s important.

October 10th, 2009 - 9:00 AM § in Experience, Game Design

Numbers? We Don’t Need No Stinking Numbers!

I was lost.  Seriously lost.  And homesick.