The Madonna, the Mother, and the Whore isn’t just a construct; it’s the explicit reality of the vox pop.
Archive for October, 2009
IKEA, and the logic of videogame design
A visit to IKEA usually means house moving, renovating, and too much fun spent with LEGO for grown-ups. But is there an element of videogame design hidden away within the Swedish minimalism?
Loaded Images: National Neuroses
Everybody has their hang-ups, even if they’re a nation. What we play in our games today can dredge up uncomfortable memories of our pasts.
Reflections
Drowning in the bathroom wasn’t as much fun as watching their bladders explode when the toilet was removed. But, it was close.
Arkham Asylum, and the space of traumatic memory
Batman: Arkham Asylum holds many surprises. But most surprising of all is its thematisation of trauma.
A Framework for Review
Game reviews generally suck. But, it’s entirely not our fault. Here’s why, and here’s why it’s important.
Numbers? We Don’t Need No Stinking Numbers!
I was lost. Seriously lost. And homesick.